Art of Ian Joseph Diaz

Art of Ian Joseph Diaz

Tuesday, September 8, 2015

"Abstraction" Character Series Part 2




Here's the second half of that character design project I posted the other day, featuring a guide for the protagonist and a minion for the antagonist.

Wednesday, September 2, 2015

"Abstraction" Character Series Part 1




This is the first half of a series of characters for a mock-up game synopsis called "Abstraction." The two character shown here are the main protagonist and antagonist. The side characters will show up the next post with the latter half of this series.

Thursday, August 27, 2015

Gun-Katar


My final for a 3D prop modeling class. It’s based off a real antique weapon.

Tuesday, August 25, 2015

Time Period Costumes




Outfits! All based on a blend of two cultures from specific time periods. As far as the school project went, my character Ameli was supposed to be an immortal thief and info broker that used very social methods. That’s why most of her costumes can convert from a big dress to pants and boots simply by removing the skirt or top layer. If things ever went south for her, she could more easily book it. Personally though, Ameli’s story for school is not the same as the actual story I have for her.

Friday, August 21, 2015

Dragon Dungeon



Here's a dragon-themed dungeon environment made using modular pieces I painted beforehand. The scene is meant to look like a sort of boss arena. Underneath the final image are the pieces I used and a quick set up of how they would assemble.

Wednesday, August 19, 2015

Fighting Game Mock-up


Fighting game mock-up! Like I said before, fighting games are my jam, so I hope to able to make or contribute to a real one some day. I used the Unity engine to mock up a fighting game scene and UI in a game space, and hand made all the sprites and models you see in the scene. There’s also a video that shows how the UI animates and how the parallax perspective works when the camera moves side to side, but I’ll post that another time.

There’s a version of the scene without the fat “ROUND 1″ covering the background, as well as another image with more character ideas than the two actually used in the scene. The fighting game scene was made for school, but the extra characters were churned out during my spare time.

Monday, August 17, 2015

Clarke the Ugly Alien Explorer



Here's something that's not on the header. This guy is one of my first forays into character modeling in ZBrush, which I'm still pretty new at.